Their keeps are often enchanted with powerful magics that give their troops defensive bonuses, and do not have walls, instead trusting on the strength of their arm.Empire Happiness ( ) is an all-influencing factor. Then you have Frost and Fire Giants, which are much more focused on melee combat than siege warfare with devastating abilities and dangerous weapons. They are a walking, living siege weapon and can fill this role very well. One is the Stone Giant with their massive pickaxe and ability to throw large boulders. If you conquer or befriend a Giant's Keep then they will swear allegiance to your cause and you can then produce your own giants. ![]() ![]() Giants can be hard to kill due to their massive defensive stats and inherent resistances, as well as their strong abilities, but it can be done after a long siege due to their comparatively low production scores. They are, for the most part, friendly to their neighbours unless roused, in which case they are a dangerous threat. They live in secluded keeps for the most part, often near a node or other structure dedicated to the elements. Giants are one of the oldest races in the world, and this shows in their appearance as they are much more primal than other races and much more linked into the elements themselves.
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